Chapter 4 – Page 032
Ah yes, that classic string solo piece, Take On Me.
↓ Transcript
Panel 1:
E-D walks up a steep flight of rickety wooden stairs. Nancy follows far behind.
Panel 2:
The staircase winds its way into the rafters, where a locked door is sealed tight. E-D has his phone raised at the blinking green lock, but has one last glimpse over his shoulder to make sure he’s not being followed. Nancy has ducked behind a wall to avoid being seen.
Panel 3:
The door slams shut. Nancy is already close behind.
Panel 4:
Nancy taps the featureless phone-activated lock.
NANCY: Could you bug his phone? Get the code?
SI (interface): Nah, iss giving off its own signal, can’t puncture it.
SI (interface): But I can just, like, unlock the door. Ain’t nuffing special ‘bout it.
NANCY: Do it.
Panel 5:
E-D is standing in the middle of a dark attic staring at his phone, neon lights from the club shimmering through slats in the floorboards. Nancy, sneaking in, flings towards some crates.
INTERFACE: Game Genie - Hex 82517: DOORLOCK = FALSE
SI (interface): Betcha glad I got violin powers now, eh?
SI (interface): Eh?
SI (interface): Eh?
NANCY: Ssshhshshshshhh!
SI (interface): No u “ssshhshshshshhh”!
Panel 6:
Continuation of the previous panel. E-D stares at the ceiling irritably as Nancy settles in for a stakeout.
SI (interface): Sooooo...woss he doing?
NANCY: Nothing at the moment.
SI (interface): Looking up dating tips?
NANCY: If that was the best game he could give, I don’t want to know what websites he’s getting those tips from.
E-D walks up a steep flight of rickety wooden stairs. Nancy follows far behind.
Panel 2:
The staircase winds its way into the rafters, where a locked door is sealed tight. E-D has his phone raised at the blinking green lock, but has one last glimpse over his shoulder to make sure he’s not being followed. Nancy has ducked behind a wall to avoid being seen.
Panel 3:
The door slams shut. Nancy is already close behind.
Panel 4:
Nancy taps the featureless phone-activated lock.
NANCY: Could you bug his phone? Get the code?
SI (interface): Nah, iss giving off its own signal, can’t puncture it.
SI (interface): But I can just, like, unlock the door. Ain’t nuffing special ‘bout it.
NANCY: Do it.
Panel 5:
E-D is standing in the middle of a dark attic staring at his phone, neon lights from the club shimmering through slats in the floorboards. Nancy, sneaking in, flings towards some crates.
INTERFACE: Game Genie - Hex 82517: DOORLOCK = FALSE
SI (interface): Betcha glad I got violin powers now, eh?
SI (interface): Eh?
SI (interface): Eh?
NANCY: Ssshhshshshshhh!
SI (interface): No u “ssshhshshshshhh”!
Panel 6:
Continuation of the previous panel. E-D stares at the ceiling irritably as Nancy settles in for a stakeout.
SI (interface): Sooooo...woss he doing?
NANCY: Nothing at the moment.
SI (interface): Looking up dating tips?
NANCY: If that was the best game he could give, I don’t want to know what websites he’s getting those tips from.
