Ah yes, that classic string solo piece, Take On Me.

↓ Transcript
Panel 1:
E-D walks up a steep flight of rickety wooden stairs. Nancy follows far behind.

Panel 2:
The staircase winds its way into the rafters, where a locked door is sealed tight. E-D has his phone raised at the blinking green lock, but has one last glimpse over his shoulder to make sure he’s not being followed. Nancy has ducked behind a wall to avoid being seen.

Panel 3:
The door slams shut. Nancy is already close behind.

Panel 4:
Nancy taps the featureless phone-activated lock.

NANCY: Could you bug his phone? Get the code?

SI (interface): Nah, iss giving off its own signal, can’t puncture it.

SI (interface): But I can just, like, unlock the door. Ain’t nuffing special ‘bout it.

NANCY: Do it.

Panel 5:
E-D is standing in the middle of a dark attic staring at his phone, neon lights from the club shimmering through slats in the floorboards. Nancy, sneaking in, flings towards some crates.

INTERFACE: Game Genie - Hex 82517: DOORLOCK = FALSE

SI (interface): Betcha glad I got violin powers now, eh?

SI (interface): Eh?

SI (interface): Eh?

NANCY: Ssshhshshshshhh!

SI (interface): No u “ssshhshshshshhh”!

Panel 6:
Continuation of the previous panel. E-D stares at the ceiling irritably as Nancy settles in for a stakeout.

SI (interface): Sooooo...woss he doing?

NANCY: Nothing at the moment.

SI (interface): Looking up dating tips?

NANCY: If that was the best game he could give, I don’t want to know what websites he’s getting those tips from.